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    The asortment of extras you can have for those gemstones you were saving ...


    Keep in mind that the most up-to date information about detailed stats can be found in-game - such as the wood production bonus % on Lumber Brigades


    Civilization
    Construction Brigade
    Benefits: Additional construction slot for every city


    Info: You get a lot of these from quests. Allows you to build two things simultaneously.
    Science Lab
    Benefits: Additional research slot



    Info: You get a lot of these from quests. Allows you to research two things simultaneously.
    Personal Treasury Advisor
    Benefits: +15% gold income from taxation

    Info: A loyal helper proves effective for income.
    Lumber Brigades
    Benefits: +15% wood production everywhere

    Info: A simple economy booster.
    Revise Stone-works
    Benefits: +15% stone production everywhere

    Info: A simple economy booster.
    Secure Metal Supplies
    Benefits: +15% iron production everywhere

    Info: A simple economy booster.
    Harvest Report
    Benefits: +15% food production everywhere

    Info: A simple economy booster.
    Militarized Construction
    Benefits: +10% faster construction speed everywhere
    Info: For when you want to spring up stronholds faster.
    Patron Capital Library
    Benefits: +10% faster research speed everywhere

    Info: For when you cant get innovation fast enough.
    Cultural Festival
    Benefits: +20% longer ritual duration (Empire)

    Info: Hold the priests chanting a while longer.
    Emergency Storages
    Benefits: +20% storage capacity for each resource everywhere

    Info: You are so rich you have nowhere left to put that stuff?
    Emergency Housing
    Benefits: +10% population capacity everywhere

    Info: To much peasants too little space for them?
    Let the goods flow
    Benefits: +100% trade limit everywhere

    Info: You just have to have the best trade contacts, routes and logistics.
    Construction Overseer
    Benefits: A construction queue for every city


    Info: You can prepare a one more building for construction everywhere. It starts as soon as a construction brigade is available.
    Minister of Science
    Benefits: A research queue for every city

    Info: You can prepare a one more research. It starts as soon as a lab is available.




    Militarization


    Extra Unit Trainers
    Benefits: Additional unit training slot everywhere

    Info: You a lot of these from quests. Allows for training a second company simultaneously.
    Armory Manpower
    Benefits: Additional armament slot


    Info: You a lot of these from quests. Allows for one more armament project simultaneously.
    Extreme Measures
    Benefits: +10% to all army damage


    Info: For the times you just have to crush them at all costs.
    The Robber Barons
    Benefits: +15% to all army,cargo capacity


    Info: You want to haul their extra pants too?! Well you need some help to carry all that.
    Living Legend
    Benefits: +10% military points from battle


    Info: For the ambitious ruler.
    Reinforced Stronghold
    Benefits: +20% stronger city walls everywhere
    Info: Tougher defence for when the trolls come knocking.
    Mercenary Trainers
    Benefits: +10% faster unit production speed everywhere
    Info: If you simply cant wait for your revenge.
    Emergency Training Grounds
    Benefits: +20% unit production capacity everywhere
    Info: 7zip the soldiers before they go in for training - obviously.
    Rapid Armament
    Benefits: +10% faster armament

    Info: For when you cant get plate armor around fast enough.
    Spoils of War
    Benefits: +10% extra plunder from battle everywhere
    Info: Take your enemy's golden teeth and their spare pants.
    Secret Passages
    Benefits: +20% dungeons capacity everywhere
    Info: Extra room for soldiers to cower in.
    Survival Measures
    Benefits: +10% population capacity everywhere
    Info: To much peasants too little space for them?
    Let the goods flow
    Benefits: +100% trade limit everywhere
    Info: You just have to have the best trade contacts, routes and logistics.
    Armory Clerks
    Benefits: An armory queue
    Info: You can prepare a one more armament for deployment. It starts as soon as a there are available men.
    Imperialism
    Benefits: A research queue
    Info: You can prepare a one more training group. It starts as soon as a there are available trainers.
    Last edited by Snak; 03-22-2015, 03:45 PM.
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